THE TEAM
Facilitated the Creative Development process for the project narrative and created detailed descriptions of the project along with project goals. Assumed the role of scribe during creative brainstorming. Provided creative direction for all branches of content creation. Aided in fabrication of projection surfaces, helped troubleshoot show control systems and their connectivity.
Creative & Techinical Lead
RYAN WEISNER
Created artwork for project proposals. Including detailed floor plans and concept art for interactives. Created the framework and interactivity for the project with Touchdesigner. Animated and created content for all of the different layers questions. Established connectivity between Touchdesigner, Qlab, and Hog4.
Content Creator & Publishing Producer
LAURA GODINEZ
Created the 3D underwater environment in Notch to use as our world for our exhibition. Helped in creative development and brainstorming. Documented and organized information that was discussed during meetings. In addition to taking pictures of the team’s progress throughout the process.
Production Artist and Documentation Photographer
HARRY WILDE GREER
Created 3D renderings and models of the space as well as concept artwork within the renderings. Conducted a projector study to select the correct equipment based on our space. Created an Interactive XBox Kinect Mini- Game for guests to play before they enter the space. Facilitated and scheduled meetings to discuss our progress in our project.
Technical Lead & Project Manager
NATALIE BROUSSARD
Contributed to creative direction by providing consultation for practical implementation of ideas based on prior experience, assisted in the creation of project timeline and deliverables, and curated music to implement in the space during the exhibition. Stretched projection surfaces over the frame so that the content would not look warped. Took pictures of the team’s progress throughout the process.
Production Artist and Documentation Photographer